Webinar: Gaming & Gamification
EIFL-PLIP joins a discussion on how gaming is driving impact beyond entertainment

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Event Date: 24 Jul 2025
Online

Ugnė Lipeikaitė, EIFL Public Library Innovation Programme (EIFL-PLIP) Impact Manager, will speak at the Gaming & Gamification – Cross-Sector Applications & Impact webinar organized by the Dynamic Coalition on Gaming for Purpose. Ugne will share how African public libraries use gamification to support digital skills and learning programmes for students.

The webinar explores how gaming and gamification—through elements like points, quests, leaderboards, and storytelling—are being applied beyond entertainment to drive impact in education, health, public literacy, digital inclusion and capacity-building.